Science of Sport
Science of Sport develops interdisciplinary STEM curricula and programs for diverse learning environments. Our memorable learning experiences inspire a love for knowledge and empower young minds for lifelong success.
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2 Submitted Ideas
LEARN ·2025 Grants Challenge
The STEM Replay Quiz
An AI-powered, web-based STEM quiz platform that engages students in 3rd-8th grades using real sports data. Each day, students complete a new quiz built around standout stats from the previous night’s games.
The experience blends math, science, and data literacy into an interactive, gamified challenge that includes instant feedback, streak tracking, and digital badges. Designed for classrooms and at-home learning, it’s accessible on any device and includes teacher tools to track progress, monitor participation, and celebrate student growth.LEARN ·2024 Grants Challenge
Science of Sport STEAM After School program
The Science of Sport STEAM After School Program aims to provide STEAM programming to elementary and middle school students. We want to create fun unique learning experiences where students can learn about STEAM through sports. Our school visits provide STEAM programming in the form of stations where students can particiapte in hands-on STEAM activities (Example activities include coding, soccer, hockey, volleyball, mindfulness, etc). We want students not only learn and grow academically through sports but also increase their knowledge in STEAM.