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2024 Grants Challenge

Science of Sport STEAM After School program

The Science of Sport STEAM After School Program aims to provide STEAM programming to elementary and middle school students. We want to create fun unique learning experiences where students can learn about STEAM through sports. Our school visits provide STEAM programming in the form of stations where students can particiapte in hands-on STEAM activities (Example activities include coding, soccer, hockey, volleyball, mindfulness, etc). We want students not only learn and grow academically through sports but also increase their knowledge in STEAM.

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What is the primary issue area that your application will impact?

K-12 STEAM education

In what stage of innovation is this project, program, or initiative?

Expand existing project, program, or initiative (expanding and continuing ongoing, successful work)

What is your understanding of the issue that you are seeking to address?

The number two issue area was K-12 STEAM Education. We understand that schools, teachers, and students want and need more access to STEAM programming and resources. Our after school program provides hand-on and minds-on STEAM activities to schools. In addition to fun and engaging STEAM activities, we also provide STEAM curriculum, worksheets, educational videos for both teacher and students. The STEAM learning goes beyond the after school program. Our diverse STEAM curriculum lessons not only have a variety of sports that relate back to math and science but also addresses mental health, coding, and more. We want to equip schools, espeically teachers, with STEAM activities and resources we use for this program to take back to the classroom to use with their students during school or in an after school setting.

Describe the project, program, or initiative this grant will support to address the issue.

The main goals of this grant are to Learn, Create, Play, Connect & Live. Our STEAM after school program supports the Learn & Play portions. We will provide several school visits to 15 schools in the San Fernando Valley that we will identify. At each school visit, we will provide fun and engaging hands-on STEAM activities and resources for both teachers and students. We are addressing the needs of schools saying they would like to have K-12 STEAM Education and through out Science of Sport After School Program, we will provide STEAM programming and resources that help address that issue. Our diverse curriculum lessons will touch on STEAM topics, sports, coding, mental health, and more.

Describe how Los Angeles County will be different if your work is successful.

We have worked in Los Angeles County for many years with many different school districts and partners. Our programming to schools, teachers, and students is usually provided at no cost. We define success a bit differently than some other programs as we we always strive to give the best experience possible to anyone that is involved in our programming as well as provide them with STEAM resources. We are a relationship based organization and the relationships we form through this grant will hopefully continue beyond our programming as we want to align with schools and listen to what they need/want out of STEAM programming as well as any additional resources they may need. In all our STEAM programming, we hope students leave with a smile on their face and hope they learned something new they can use/share with their families, friends, teachers, and at school.

What evidence do you have that this project, program, or initiative is or will be successful, and how will you define and measure success?

We not only measure impact by how many students we are impacting by this program but we also measure success by interviewing students, sending survey's to staff/teachers for feedback as well as parent feedback. We gather feedback and data to put in a recap deck format where we list items like impact numbers, number of schools impacted, etc. Success for this program is making sure students are having fun and creating a unique learning environment where their intrest and knowledge in STEAM is increased. We want students to take what they learn in our after school program and take it back to the classroom whether that is in math, science or another class. Our hope is schools will want to continue to partner with us to continue to grow this program. There is more we can do with each school directly.

Approximately how many people will be impacted by this project, program, or initiative?

Direct Impact: 4,500.0

Indirect Impact: 4,500.0